Anti Gravity Racing Kit
UE4 Vehicle Physics - AG Racing Kit
The AG Racing Kit is a complete suite for Anti Gravity Racing Games in Unreal Engine with custom UE4 Vehicle Physics. Key part of this Package is the Advanced Vehicle Controller, which has a fully customizable setup including adjustable levitation height, Thrust-, Airbrake-, Stabilization and Drag forces.
Custom Vehicle Physics for UE4
The improved vehicle setup has a fully customizable anti gravity vehicle physics including adjustable levitation height, Thrust-, Airbrake-, Stabilization and Drag forces. To ensure the best cornering even at higher speeds, the vehicle has two Animated Airbrakes which affect the steering behavior of the vehicle. Auto-Align and Magnetic Lock functionalities help the vehicle to stay aligned or even locked to the surface. Smooth input and the new autopilot controls are replicated and multiplayer ready.
Spline Track Editor
Creating Spline Tracks is easier than ever before thanks to the improved Spline Track Blueprint optimized for vehicles. It is possible to use multiple spline meshes along one spline, for example standard and magnetic tracks, tunnels, special parts and much more. The capability of terrain alignment with allows entire tracks to be projected onto the Terrain using line tracing. With the optional Spline Track Generator and auto checkpoint / boostpad placement, the creation of entire tracks is now achievable within seconds.
With support for different race types, the Racing Manager takes care of all race logic behind the scenes. It combines the vehicle controllers with the all new Checkpoint System and is responsible for updating every Player's UI race information. Setting up race propertys like lap count, player start positions and much more is possible in the Details Panel of the Blueprint. Currently supported race types are multilap and sprint events.
• UE4 Vehicle Physics Setup
• Airbrakes with Animated Flaps
• Magnetic lock to Surface Functionality
• Smooth Keyboard and Controller Input
• Thrid Person Camera Setup
• Spline Based Autopilot Controls
• Advanced Spline Track Blueprint
• Racing Manager / Checkpoint System
• Network Replicated
Coming Soon (v2.0.4)
- • Advanced pre-and post-race screen with player positions and race results
- • Display time difference to the nearest player when passing through a checkpoint
- • Spawn controller for a simple race setup with AI / player vehicles
- • Improved racing AI / autopilot setup
- • Something missing? Submit your ideas!