AG Racing Kit for Unreal Engine

Key part of this package is the physically based AG Vehicle controller with a fully customizable physics setup featuring adjustable levitation height, thrust-, airbrake-, stabilization and drag forces. Additional features like auto align functionality, animated airbrakes and dynamic camera movements contribute to a smooth and polished driving experience. The new spline based autopilot offers the ability to switch to automatic controls and to set up simple AI ships.

Vehicle Design by Dwight Mann follow him on Artstation!

New Demo Available: Offroad Demo (update 01/12/2021)

Get the latest demo for version 2.2 below

 

AG Vehicle Physics

Key part of this package is the physically based AG Vehicle controller with a fully customizable physics setup - featuring adjustable levitation height, thrust-, airbrake-, stabilization and drag forces. Additional features like auto align functionality, animated airbrakes and dynamic camera movements contribute to a smooth and polished driving experience.

Spline Track Editor

Creating spline tracks is made simple for everyone with the improved Spline Track Blueprint. Use multiple spline meshes along one spline (for example: standard and magnetic tracks, tunnels, special parts and  more) along with the terrain alignment function, which allows spline tracks to be projected onto the terrain using line tracing. Thanks to the procedural spline shape generator and auto checkpoint / boostpad placement, the creation of entire race tracks is now achievable within a few minutes.

Racing Manager

With support for different race types, the Racing Manager takes care of all race logic behind the scenes. It combines the vehicle controllers with the all new Checkpoint System and is responsible for updating every Player's UI race information. Setting up race propertys like lap count, player start positions and more is kept simple within the Details Panel. Currently supported race types are multilap and sprint races.

Features

• Advanced Vehicle Physics Setup

• Airbrakes with Animated Flaps

• Magnetic lock to Surface Functionality

• Smooth Keyboard and Controller Input

• Thrid Person Camera Setup

• Spline Based Autopilot Controls

• Advanced Spline Track Blueprint

• Racing Manager / Checkpoint System

• Replicated Vehicle Controller

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